Planetary invasions and ship combat are auto-resolved by a complex combat simulator calculating a "true" 3D battle without graphical display (yet). You can set up diplomatic and trade relationships, intel activities like espionage and sabotage, whole fleets to defend yourself or attack the enemy in order to gain access to rich planets and resources to supply your ever-growing industries and ship yards at your core worlds. Goal is to lead your empire from the beginning stages of space travel to a galactic power able to survive in a complex environment amongst various alien races. The game plays on a 2D galactic map with 30x20 sectors and features 6 main races, 4 of them playable in single- or multiplayer (TCP/IP) mode, the rest managed by an AI scalable in difficulty. Birth of the Empires is an open-source 4X turn-based strategy game much in the tradition of Microprose classics like Master of Orion (2) and ST:TNG Birth of the Federation where the name is partly derived from.
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